Audio Arts wk1 - Comodore 64 - Ghostbusters - Game Sound
Link To You Tube Video of Ghostbusters Game
Ghostbusters Title menu

Title Menu Menu Mp3
Ghostubusters start of game

Typing Sounds Mp3
During Game

A Ghost is caught

The in game music is a down tempo version of the main theme song played at the title menu. It would appear that it uses one channel for the drum sounds and another for the main melody. The third channel seems to be for additional effects, such as When A Ghost is caught in a trap. When a ghost has been caught or failed to be caught the music is forced to stop whilst a short low quality audio clip is played. Yet they have utilised the memory so that the music then resumes at the same point which it stopped at.
In Game Music Mp3
A ghost is caught Mp3 -listen for the sound effect of the ghost trap amongst the music.
a ghost gets away Mp3
Driving

References
(http://en.wikipedia.org/wiki/Commodore_64#Graphics_and_sound)
All pictures are screen shots I took whilst playing the game and all Sounds I recorded whilst playing the game.
Reference:
Haines, Christian. “Audio Arts Week 1 – Introduction to Game Sound.” Lecture presented at Tutorial Room 408, Level 4, Schultz Building, University of Adelaide, 24th July, 2007.
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